Works
- Company
- dSpace
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- Task
- Modelling, texturing and shading new models
- Re-modelling and/or improving existing models
- Separating the geometries of the lights for the existing models
- Improving the existing textures for the existing models
- Coding the light behaviour via XML-coding
- Integration of models in Unreal Engine
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- Skill/-s
- Modelling, texturing, shading, coding
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- Software/-s
- Maya, Photoshop, Gimp, SubstancePainter, Notepad++, Unreal Engine
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